Nmc_header
Search:  Signup to RSS feed
 Subscribe
Share/Save/Bookmark

CDES 102 SOME APPROACHES TO COMMUNICATION & DESIGN

approaches to design>

Mind Map branch: CDES 102 SOME APPROACHES TO COMMUNICATION & DESIGN CDES 102

SOME APPROACHES
TO 
COMMUNICATION & DESIGN PROMISES 
To understand how some of the principles of communication and design can be 
applied in complex ways that shape and make our environment without precedent in nature, 
to serve our needs and give meaning to our lives. USER CENTERED
DESIGN It focuses on the person (user) more than the thing being designed This is a philosophy as much as it is a process TWO KEY COGNITIVE ISSUES IN USER CENTERED DESIGN VISIBILITY (such as) MAPPING FEEDBACK other PERCEIVED AFFORDANCES CONCEPTUAL MODELS How does the user think it works? http://mitpress.mit.edu/catalog/item/default.asp?tid=5393&ttype=2 Donald Norman: Site about design functionality, several visual examples,
including some used in affordances http://mitpress.mit.edu/catalog/item/default.asp?tid=5393&ttype=2 THE DESIGN OF EVERYDAY THINGS http://www.jnd.org/ HIS WEB SITE Problems specific to USER CENTERED DESIGN  Can people use it intuitively? using what people already know in new designs http://www.dgp.toronto.edu/~shbae/ilovesketch.htm I LOVE SKETCH http://www.livescribe.com/ LIVECRIBE PEN Can the design adapt to anything new? PARTICIPATORY
DESIGN a design process that is inclusive of: designers developers users decision makers Examples http://www.wired.com/wired/archive/14.02/lego.html http://mindstorms.lego.com/eng/Russia_dest/Default.aspx LEGO: WIRED http://fold.it/portal/ FOLDIT: Solve puzzles for science http://www.designthatmatters.org/ DESIGN THAT MATTERS PLEASE REVIEW ON YOUR OWN http://www.ted.com/index.php/talks/howard_rheingold_on_collaboration.html HOWARD RHEINGOLD http://www.ted.com/index.php/talks/jimmy_wales_on_the_birth_of_wikipedia.html JIMMY WALES - WIKIPEDIA FOUNDER http://www.ted.com/index.php/talks/yochai_benkler_on_the_new_open_source_economics.html YOCHAI BENKLER - WIKIPEDIA and LINUX http://www.wired.com/wired/archive/11.11/opensource.html OPEN SOURCE EVERYWHERE - WIRED http://www.boxesandarrows.com/view/making_emotional_connections_through_participatory_design The Path of Participation Making emotional connections through participatory design 1. self-immersion 2. current experience 3. ideal experience 4. embodiment of ideal BENEFITS? let's designers work directly with users gets technical and non-technical people to work together provides a forum for identifying problems and issues BEFORE they become too expensive to fix insures or enhances buy-in with users use techniques that users can learn and apply in the future gives users a voice to increase probability of viable design multiple participants can have an accuracy that individuals don't remember collaboration and 
the story of guessing the weight of the OX? People don't always know what they want Market research http://www.ted.com/index.php/talks/malcolm_gladwell_on_spaghetti_sauce.html MALCOLM GLADWELL EVOLUTIONARY (PROCESS or EXPERIENCE ORIENTED)
DESIGN There is no predetermined outcome of the design Designer has a responsibility to make an experience (or object) 
endure and change across time in a way that is compelling EXAMPLES VIDEO GAMES MMOPRG (massively multiplayer online role playing games Rules for evolutionary design in computer games 1. create rules 2. play through the rules 3. observe how people react to the rules 4. identify problems with the rules 5. return to step one Spore http://www.youtube.com/watch?v=jVH9Q8M8eaQ Video overview http://www.youtube.com/watch?v=_EZghUGBETc Will Wright's overview World of Warcraft http://www.nintendo.com/wiifit/launch/?ref=http://www.google.com/search?client=safari&rls=en-us&q=wii+fit&ie=UTF-8&oe=UTF-8 Wii Fit WEB SITES or WEB COMPONENTS Facebook Youtube Google e.g: cascading style sheets for html Problems specific to EVOLUTIONARY DESIGN The abstraction of the particular objectives at hand 
adds complexity and cost (it's hard to plan for experience) Clients may resist this approach because it appears to be wasteful and inefficient If it is done well, it can save a client money in the long run (but this may be hard to document) How do you design for change? Designer must not have a a grand vision of a specific outcome, 
rather a sense of how to create an environment that's engaging over time when is the design finished? no design is ever finished, particularly evolutionary designs the more unfinished you think your design is, 
the more you will build in the capacity for improvement designing for improvement means making improvement easy and possible if it is going to be improved and updated, 
should the initial design reflect (communicate) that? are there user-centered elements that should be present? UNIVERSAL (aka ACCESSIBILITY or BARRIER-FREE)
DESIGN http://www.cnn.com/2008/TECH/science/10/30/design.approaches/index.html The term and concept were once only
 applied to physical access and usability increasingly, UD is applied to design of information for accessibility, comprehension, and retention Learning style, communication style issues are at stake Problems specific to UNIVERSAL DESIGN no single representation of information is ideal or accessible for everyone: 
learning style differences require UD for effective learning provide alternative representation of content http://www.w3.org/WAI/ e.g.: providing documents in format that are visible AND audible (using text readers) provide multiple options for expression and control e.g: multiple options in word processors: menus, key commands, icons provide options that promote engagement, interest, and motivation Objectives must be understandable Challenges must be appropriate Supports (like hints, or training wheels) should be 
initially available, then disappear or be withdrawn Personally relevant feedback should be provided Principles of UNIVERSAL DESIGN / ACCESSIBILITY Perceptibility Operability Simplicity Forgiveness SUSTAINABLE 
DESIGN a philosophy of designing something that complies with 
principles of economic, social, and ecologic sustainability Applies to everything from objects to systems my summer reading list http://www.amazon.com/Design-Like-Give-Damn-Architectural/dp/1933045256 Design Like You Give a Damn http://www.amazon.com/Cradle-Remaking-Way-Make-Things/dp/0865475873/ref=pd_bxgy_b_text_b Cradle to Cradle: Remaking the Way We Make Things http://www.worldchanging.com/book/ Worldchanging book http://www.worldchanging.com/ Worldchanging.com SOCIAL DESIGN (?) http://www.laptop.org/en/ ONE LAPTOP PER CHILD: http://www.laptop.org/en/

Map Branches

Comments

0 map comments of 0 total for this map